For example, opponents might have to get up close to the player and sniff them, or make pig noises. If the player reacts -laughs, cringes, flinches, etc., their heart rate may go up and the metre will rise. They might think that they can hide their reactions, but the Cool-O-metre will show what’s really going on! When the metre gets high enough, the lights go to red, the alarm will sound, and the opponent wins that round for making them lose their composure.
Batteries Required: 3 x AA (not included). For 2 or more players. Contents: Cool-O-Meter unit with built in timer, lights, and sounds, 3 action dice, and instructions